Skip to main content

Dice Roll! What are the chances?

 Hi All,

I enjoy probability games. I think kids do too. Dice, spinners, and cards, all of these figure importantly in many board games. 

Dice Roll explores some of the probability around a pair of dice. 

1. Partner students and give them a copy of the Dice Roll Record Sheet, a pair of dice, and a pencil. The link is here: https://drive.google.com/file/d/1kxOcSpD3t90OFMKK01eht2FbZlI5CFUq/view?usp=sharing


 

2. Explain that we are going to investigate which numbers come up most frequently when rolling dice. Give students an opportunity to predict which sum they think will come up most often. Students should take turns rolling the dice as many times as possible for twenty minutes. As they roll they should record the sum of each roll on the record sheet using tally marks.

3. After the allotted time, have players tally the totals for each sum and write down the sum (or sums) that came up the most.



4. Have students think about why this sum came up the most and write down their thinking.

5. Now, have students use a new record sheet and write down all of the possible combinations of numbers on the dice that would yield each sum. For example, to get a sum of "2" there is only one combination using dice and that is 1 + 1. To get a sum of 3, there are two ways; 2 + 1 and 1 + 2. Work through each sum. Remember, dice only have numbers 1 through 6 on them, so you can't get a sum of 9 by adding 8 + 1 because there is no 8 on dice.


 

6. After completing the sums chart, players will learn that there are 6 combinations to make the sum of 7, the most of any sums.

7. It's interesting to note how there are mathematical patterns that emerge with these results. The combinations when layed out on the Record Sheet form a triangle as do the tally marks on the chart as you work.

8. There is 1 way to make 2, 2 ways to make 3, 3 ways to make 4, etc. Another interesting pattern.

9. Notice in my example results, because of the randomness of dice, my sum of 6, where there are 5 combinations came up only once. This is a good reason why you have to roll a lot to get reliable results. Talk to students about this. For example, if you only rolled 5 times and the sum of 4 came up 3 out of 5 times, would you be able to reliably say that 4 is the sum "most likely" to come up? No, of course not. Lots of trials are key to getting reliable conclusions.

10. Use probability language when describing results and possibilities. Write up a chart of probability words and phrases like: possible, impossible, likely, unlikely, most likely, least likely, and certain. Encourage students to use these words as they talk and write about their work.

11. You could get into fractions if you want to talk about things like a 1 in 6 chance of a number coming up on a die or 1/6.

12. LOTS to learn with this little investigation!

All the best,

Bob


PS - This idea appeared in Reteaching Math: Data and Probability (Scholastic), a book I wrote with Mary Ann McMahon Nester.

Comments

Popular posts from this blog

THE FOUR FOURS!

Hi All, Here's a mathematical exploration that will literally make kids want to know what a factorial is and how to use it! I know, crazy, right? But, true! I love this one. It is particularly good for a class that is learning about order of operations, so typically 5th or 6th grade, but you can use it all the way through high school because it is just so darn intriguing and fun. You should try it too. It does give your brain a workout, and makes you think flexibly with numbers. The premise is simple. You get four "4's." Using any of six operations; addition, subtraction, multiplication, division, square root, or factorials, write mathematical expressions to represent all the integers from 0 - 25. You may use operations as many times as you want and you may use a variety of operations within an expression. You can also use brackets and parentheses as needed. For example to represent 16, you could write 4 + 4 + 4 + 4 Remember, 4 is the only digit you can use...

EGG BOX SHAKE! IT'S WHATEVER YOU WANT IT TO BE.

Hi All, Shake it up! Egg Box Shake is noisy and fun! That's a big plus right there for most kids. Students like to create and keep their own math tools, and this is a great opportunity to do that as well. And, teachers can adapt the game to fit any level or mathematical operation. Win. Win. Win. Egg Box Shake originated as a coin identification and addition game for grades 1 – 3. I had students bring in an egg carton from home and then provided them with play money or coin stamps, ink pads, and card stock. They stamped out pictures of the coins onto card stock, front and back images, and then cut out the pictures. Students glued these pictures into the bottom of the twelve sections of the egg carton. Each player would get two beads, beans, chips, marbles, or any other small manipulative. They put these into the box and closed it. They then shook the box. When they stopped they opened it and saw where the beads had landed. Players added those two coins o...

Fe, Fi, Fo, Fum? No! FIDDLE, FADDLE, FLOP!

Hi All, Ready for another great game? Ready for Fiddle, Faddle, Flop? It's a great game for place value, mental math, and number work. You can play anywhere at any time. All you need is a pencil and paper or board and markers. Tell students that you are thinking of a number. Explain that it has two digits. Invite them to guess the number. You will respond to their guesses by saying one of four words: Fiddle, Faddle, Flop, or Correct. Here is the translation for those words: Fiddle: one of the digits is correct, but is in the wrong place Faddle: one of the digits is correct and in the correct place Flop: none of the digits is correct Correct: both digits are correct For example, if you are thinking of the number 17 and my guess is 68, you would say Flop since none of the digits is correct. On your next guess, if you were to say 76, I would say, Fiddle, because one of the digits is correct, but in the wrong...